The Wah Fu-ers

Community Need

The Wah Fu-ers aims to stimulate the interest of youngsters aged 15 to 24 in the real world and encourage them to get involved in the community. Through physical activities, the project helps the youngsters gain strong interpersonal skills and establish social connections, thus creating a healthy social life.

Setting Wah Fu Estate as the game scene, the project designed a reality puzzle game which consists of six key elements: community exploration, teamwork, role-playing, reality puzzle solving, real-life non-player characters (NPCs) and Chatbot. Through providing well-rounded gaming activities, the project hopes to increase opportunities for youngsters to meet friends in person, thereby expanding their social network. Meanwhile, completing the missions in the game will not only help the youngsters to set targets for their lives but also gain satisfaction by achieving those goals. 

Brainy Training Kit

Aging, Health Care

Dementia is an irreversible condition. By 2040, one in three people will be elderly. In 2039, more than 330,000 people in Hong Kong are expected to be diagnosed with dementia. With a team of registered occupational therapists, Brainy Training Kits uses their professional knowledge to design a training kit for people with dementia. The goal is to slow the progression of the disease and alleviate the burden on caregivers and medical staff.

Ms. Angie Zhou

Education Specialist

Massachusetts Institute of Technology

Angie Zhou is an Education Specialist at MIT App Inventor. She was the founder and CEO of Dreams Come True in Shenzhen, where she developed online coding courses for kids. She also has previous curriculum development, teaching and staff training experience at First Code Academy in Hong Kong.