– MASTER CLASS –
Practice of STEAM & Design Thinking Education

How might we deliver teaching that goes beyond traditional methods, so that students can be future-ready?

8 Interactive Workshops Combining Theory and Practice

Designed and Taught by Experienced Instructors

Networking with Like-Minded Educators to Build Connections

Starting from the framework of design thinking, we delve into the core aspects of curriculum design through real-world case studies and insights from instructors. You will actively design courses, engage in discussions with peers, and mutually enrich your learning experiences. Armed with a detailed plan, you will master the art of leading captivating activities, guiding students to explore possibilities through questioning and debriefing. Additionally, you will dive deep into the intricacies of planning student projects and presentations. Finally, you will develop maker skills to craft prototypes and leverage AI for creating dynamic teaching presentation materials, completing a comprehensive training with a final presentation that prepares you to offer students a truly immersive learning journey.

Upcoming Cohort

05.25, 06.15, 06.29 and 2 sessions of maker workshops in June

Upcoming Cohort:
05.25, 06.15, 06.29 and 2 sessions of maker workshops in June

After the traing, you can

Plan and Host Engaging STEM Class

Lead Student on Project-based Learning

Apply STEM Knowledge through Practical Learning

Utilise New Technology and Tools to Facilitate Teaching

Curriculum

How to apply design thinking to create unique learning experiences?
  • What is Design Thinking
  • How to integrate Design Thinking into different subject knowledge
  • Design engaging learning experiences with a design thinking mindset
  • Understand how people learn
25 May
AM
An effective learning experience starts with curriculum planning
  • The importance of curriculum design
  • Key elements to consider when designing a curriculum.
  • Learn how to plan a curriculum through case studies
  • Practice designing a curriculum.
25 May
PM
Learning maker skills to create prototypes

(choose 2 out of the following 6 skills)

  • Woodworking
  • Metalworking
  • 3D Printing
  • Laser-cutting
  • Arduino
  • Microbit
June
Training in activity briefing, leading, and debriefing
  • How to setting goals, objectives and outlining expectations
  • Strategies for effective leading
  • Tips for debriefing
15 Jun
AM
Designing project-based learning
  • Define project goals and expected outcomes
  • Time and partner management
  • Design effective flow of project presentation
  • Facilitate students’ learning and growth from stakeholders’ perspectives
15 Jun
PM
Applying generative AI to assist in creating teaching and presentation materials
  • Use Perplexity AI for research
  • Write proposal using Notion
  • Build an AI chatbot
29 Jun
AM
Final Presentation
  • Introduce your designed course
  • Demonstrate how to lead a classroom activity
  • Instructor feedback
29 June
PM

Instructors

Cyron Chan
Executive Director, MakerBay Foundation

Cyron is passionate about design thinking training, no-code development, and mentoring young entrepreneurs. As Executive Director of MakerBay Foundation, he directs the strategic development and growth of the organisation, to empower young people with maker skills and mindsets to make an impact. He has more than 10 years of experience in design thinking training and facilitating for schools, NGOs, and corporations.

Jason Cheung
Co-founder, Master Edutainment

Jason stands out for his pioneering integration of entertainment with education. With ten years of experience in training, Jason excels in the domain of “Train the Trainer” methodologies, focusing on empowering educators to leverage STEAM education and design thinking principles effectively. His approach to training emphasises interactive exercises and customised programmes, not merely engaging participants but significantly enhancing their abilities to facilitate learning, encouraging critical thinking, and nurturing problem-solving capabilities in their respective educational contexts.

Training details

Date: 05.25, 06.15, 06.29 and 2 sessions of maker workshops in June
Time: 10:00 – 18:00
Venue: MakerBay Foundation
Target: Anyone interested in teaching, no prior experience required
Language: Cantonese
Fee: HK$4,200
Registration: https://makerbay.academy/event/ttt-steam-design-thinking/

FAQ

Can I receive a certificate after completing the training?

Participants who complete 80% or more of the programme will receive an electronic

Can I attend some of the workshops only?

Participants are required to attend all workshops.

Can I participate online?

To ensure interactive training, the activities are conducted in-person.

Ms. Angie Zhou

Education Specialist

Massachusetts Institute of Technology

Angie Zhou is an Education Specialist at MIT App Inventor. She was the founder and CEO of Dreams Come True in Shenzhen, where she developed online coding courses for kids. She also has previous curriculum development, teaching and staff training experience at First Code Academy in Hong Kong.