Facing various changes brought about by technological innovation, students need to develop different skills to address challenges in future society and the workplace. Through a combination of design thinking and STEAM training, Makerbay curates unique learning experiences for students to engage in project-based learning, considering user perspectives through observation and interviews to develop practical solutions. Over 12-16 sessions, they delve into woodworking, electronics, or technology skills while enhancing teamwork, communication, and presentation skills. We can adjust the training content according to the needs of the school to match the curriculum arrangement.
▸Training Highlights
STEAM Application
Project-based Learning
Tangible Learning Outcomes
Material and Support Provided
▸Key Learnings
Building Empathy
Learn to interview users, understand their needs, and gather valuable information through dialogue and observation.
Train Critical Thinking
In courses without standard answers, students try to improve solutions through observation, analysis, and feedback, exploring new ideas.
Enhance Team Collaboration
Working in groups provides opportunities for students to learn how to collaborate and listen to diverse opinions toward common goals.
Resilience Building
Students will equip themselves with strategies to overcome challenges when receiving negative feedback or lack of knowledge to complete the project.
▸Learning Experience
Session | Content | Session | Content |
---|---|---|---|
1 | Understand what is design thinking | 9 | Consolidate the user needs |
2 | Building Empathy with activities | 10 | Learn maker skills |
3 | Learn the problem by Making | 11 | Practice and making |
4 | Understand users’ needs (Prototype 1.0) | 12 | Practice and making |
5 | Consolidate the insights from users | 13 | Getting and giving constructive feedback (Prototype 3.0) |
6 | Generate crazy ideas | 14 | Improve the prototype with different perspectives |
7 | Actualize ideas and test with prototypes | 15 | Empathy as an awareness |
8 | Finding insights and accept failure (Prototype 2.0) | 16 | Product launch & Recap the learning (Prototype 4.0) |
▸Curriculum Reference
* Can be adjusted according to the requirement of the school